Leave on the night of the new IIIOOL, LUEILUTTUw, And. He heard . Each swing of Uli’s new club dashed multiple .. werewolf against One Get of Fenris. Title: Tribebook: Get of Fenris Revised by White Wolf. Format: Werewolf: the Apocalypse Tribebook. Reviewing Monkey: Genghis Kong. The Hype: An update . Documents Similar To Werewolf the Apocalypse – HQ – Get Fenris. Werewolf WOD Werewolf the Apocalypse Tribebook Fianna Revised. Uploaded.

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Finally, this femris and bothersome quirk of Fenrir society has been removed, and players can actually take a huge sigh of relief as one of the most nonsensical and unfortunate tribal flaws is taken out of the equation.

Tribebook: Get of Fenris Revised by White Wolf – A Game Monkeys Review!

If you want to know anything about the Get of Fenris, this is your book. Game Monkeys tm Game Monkey Press http: If this book does reviseed make you love the Get of Fenris and everything they stand for, there is something well and truly wrong with you.

Whether it be a head-busting Ahroun soldier, a scar-carving Theurge blood mage, or an iron-fisted Philodox judge, you will find yourself inspired and searching for a spare character sheet in order to write up your next Werewolf character. An update modernizing the Get of Fenris after the release of Werewolf Revised, this book follows the trend of Revised Tribebooks by adding greater depth and culture.

Get of Fenris has all of this and eevised, going into great detail to discuss the history and culture of Gaia’s strongest and most arrogant tribe. Buy it direct from Amazon. Everything you could ever ask for in a Tribebook. The historical details are all here, and actually make for an interesting read, and the cultural updates will bring a tear to the eye especially when you see they’ve gotten rid of those damnable Sword of Heimdall bastards!


Tribebook: Get of Fenris (Revised) (PDF version) | RPG Item Version | RPGGeek

For those of you not “in the know,” the Fenrir were originally presented as a tribe which was essentially made up of fenrls supremacists, and if you weren’t of Norse or Germanic heritage, you were a mongrel. Overall, the book gives a sense of boundless rage, with the Fenrir fighting against the Wyrm in the final days.

The Sword of Heimdall was the literal neo-Nazi camp of Fenrir, who purported this nonsense. What Get of Fenris Revised has done is take a tribe that was already fairly playable but which had mass appeal to powergaming twinks and alter their culture just tribebopk that now even the die-hard roleplayers want in on the action.

Among the information detailed is their formation under their progenitor-Totem Fenris, the wars against Wotan and their reasons for being a tribe, all the way up to modern days when the consummate warrior tribe deals with its widespread population and the general dislike of the Garou nation who are seen as weak by the Fenrir, who seem not to like vet by the way they speak of them.

The heroes of the Get are actually interesting and compelling and in some cases, familiarand a few of the templates are intriguing enough to merit a play.

There are, among many fantastic powers, at least three Gifts and two Rites that no true Fenrir should ever be without.

The title fonts used for Fenrs products these days are likewise pretty cool, and make reading the book pleasant. Ron Spencer has drawn all of the fsnris heading full-page pieces, and they are among the best of his impressive repertoire that I have ever seen, full of punch and beauty.

Kieran Yanner and Jeff Rebner round out the art of the book, drawing some fenros detailed and eye-catching images, and making the book an artistic success. This is what Werewolf chronicles are made of. Gaia’s greatest warriors, shown in all their wrath and glory, fighting tirelessly against the minions of the Wyrm in the name of Fenris – it just doesn’t get much better than that.


You will find yourself taking a second look just to see your favorite picture again. White Wolf never fails to deliver in the arena of story and atmosphere, as their games are centered around the depth and reivsed of their setting. It does nothing less than prove to you that the Get of Fenris are everything they say they are; superior to every other tribe in every way and the true heroes of the Garou Nation. The books has all the proper layout effects and typesetting designs to make it a pleasant read.

The book is highly playable, and even long-time haters of the Fenrir will be forced to admit that the tribe has it where it counts when they’ve given it a read.

The standard Werewolf borders are in place, pleasing to the eye, and the background Garou glyphs thrown in behind significant text are always a cool touch. The book lays the groundwork for Fenrir history, showing a past deeply steeped in the annals of Norse mythology and Viking lore.

Some interesting and long-overdue updates to the tribe’s psychology enter into the mix, including the destruction of the Sword of Heimdall camp and the tearing down of the Get image as racist neo-Nazis. But where this book really shines is the section on new Tribe Gifts. The strongest supplement for the strongest Tribe of Gaia’s warriors- hands down.

Tribebook:Get of Fenris (Revised)

You guys can do better than that! The question is are we looking at improvements or clutter? There are no true letdowns on the content end of the equation, as Get of Fenris Revised delivers the goods on all fronts.